As a Technical artist you will bridge the gap between the engineering and creative teams. You will enable the art team to flourish by building efficient and “easy to use” asset pipelines. Collaborate with the wider art team to visually push the envelope while being an advocate for efficiency and performance. This means everything from building houdini digital assets to creating jaw dropping visual effects.
Liaise with the wider team to build & maintain effective Maya to Ue4 pipelines. Collaborate to ensure that art content meets the artistic vision & quality bar while being efficient and optimised for our target platforms
Create elaborate but performant shaders & visual effects that surprise and delight our audience
Solve Complex problems (Everything from platform specific render issues to automating pipelines) & Communicate best practices to the wider art team
Learn We’re constantly on the lookout for new tools and techniques so a pioneering mindset is a must
Netspeak has three pillars: Excellence, Commercial & Inclusion.
Our goal is to build worlds that people want to spend time in. These worlds update and augment over time - and they are constantly refreshing to stay as relevant as possible. This means our content pipelines are _always_ busy! A technical artist at Netspeak thinks ahead - they plan tools, processes and guidelines that help the team move quickly, deliver high quality assets & grow our little game worlds safely around the players. Your mission is to help us push the boundaries of what a small team can do - make our games feel expensive & rich while keeping our teams relaxed & creative with your tools & knowledge.
Experience and Skills:
VFX for games
Traditional art mediums (charcoals, paints etc)
Houdini & other tools