Fully Remote










Netspeak's Remote History
How long did it take for Netspeak to Embrace remote working? Initially, it was really hard. We reacted as best we could to the global pandemic - but we had lots of mistakes to make. Nearly 2 years later - we still have lots to learn but we're never going back. We believe remote is the future of working in the games industry.

Remote Timeline
August 2019
Netspeak Founded
Starting off at a friendly game studio's office, Peter & Cally set about building a demo
Feb 2020
SEED round closes
In February 2020 we closed our SEED round & grew to 12 people. Sat in the office in London - we began playing games together, eating lunch together & forming a team & culture
March 2020
COVID-19
3 months of being 12 people & Netspeak had to go remote. It was a bit of a panic at first...we struggled to communicate & production got behind schedule
December 2020
Reflect
After 9 months of trying all sorts of different tactics, we decided a big overhaul to how we worked was needed - Over Christmas, Cally hatched a plan...
January 2021
Remote First
A new COO, a new company structure & a change in product focus - Netspeak hits its stride. Remote is hard but the benefits are here to stay
A quote from our CEO on being remote
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In order to make sure that we don't end up with an accidental culture split - if and when people decide to return to the office, I'll be staying fully remote no matter what. I love the flexibility it affords me & the relationship it has allowed me to build with my 1 year old son. Remote forever!
Cally
CEO